Skip to content
PrivateServers.com
Tutorial

How to Make a Private Server: What You Need Before You Start

Making a private server is mostly planning: pick a game that allows it, choose server software, host it, then recruit players. Here is the checklist.

PrivateServers.com Editorial Published October 15, 2026 6 min read

Start with the rules, then the software

Making a private server breaks into five jobs: check what the publisher allows, pick server software, set up a database and host, configure the game world, and then find players. The first job is the one most guides skip. Some games ship an official server program you may run; others have no server software at all, so any private version must be an unofficial rebuild.

This guide is a planning overview, not a click-by-click install for any one game. It links to the project pages you will need, and to our private servers directory if you would rather join an existing community than run your own. Nothing here is legal advice.

Three kinds of game, three difficulty levels

How hard this is depends mostly on the game. Titles that ship dedicated server software are the easy case. Open-source emulators are the middle case. Games with neither are essentially projects for experienced programmers.

What you are building, by game type
TypeExamplesWhat you runTypical effort
Official server softwareTerraria, Minecraft, RustThe publisher's dedicated server programHours
Official framework with licensingFiveMCfx.re server files plus a free license keyA day or two
Open-source emulatorRagnarok, WoW 3.3.5, Travian clones, osu!Community code, a database and a clientDays to weeks
Rebuilt from scratchMost closed MMOsReverse-engineered serverMonths or longer

The Terraria wiki recommends a dedicated server over the in-game Host and Play option, noting that the server only saves the world automatically every dawn. Terraria's default port is 7777, which you forward on your router for internet play. FiveM's documentation tells you to register a free license key on the Cfx Portal first and offers txAdmin as an easier setup route.

Minecraft sits in the same easy group: Mojang permits running its Java server software, which is why such a large ecosystem of community networks exists. Rust community servers run Facepunch's dedicated server, optionally with Oxide plugins. If you want a feel for what finished servers look like before building your own, browse Minecraft, Rust and Terraria listings and compare how each presents rules, wipe schedules and modpacks.

Choosing emulator software

For MMOs, the realistic path is an existing open-source project, not writing everything yourself. A few real examples, with details taken from each project's own pages:

Open-source server projects and what they target
ProjectTargetsLicenseNotes
TrinityCoreWoW 3.3.5a (build 12340), Cataclysm Classic 4.4.2 and current masterGPL-2.0C++ framework derived from MaNGOS
AzerothCoreWoWGPLv2Describes itself as a 'Complete Open Source and Modular solution for MMO'
MaNGOSWoW Vanilla (Zero), TBC (One), WotLK (Two), Cataclysm (Three), MoP (Four)Open sourceCataclysm and MoP branches described as needing work
rAthenaRagnarok-style MMORPGsGPL-3.0Needs MySQL or MariaDB 5 or newer
bancho.pyosu! private serversMITPython 3.11+, developed mainly by the Akatsuki team

Check the license: GPL projects require you to share your modifications if you distribute them. Also note that an open-source server does not come with the game's art, maps or client. Those belong to the publisher, and distributing them is a separate legal question. See our glossary for terms like core, database and client patch.

The build checklist

  1. 1

    Pick the game and version

    Decide the era (for example WoW vanilla or MapleStory v83). Your client and server versions must match.

  2. 2

    Choose software and read its install guide

    Use the project's own documentation, not a forum post from years ago.

  3. 3

    Prepare the host

    A home PC is fine for testing. For public play most operators rent a VPS or dedicated machine, then lock down the firewall.

  4. 4

    Set up the database

    Most emulators store accounts and characters in MySQL or MariaDB. Make backups automatic from day one.

  5. 5

    Configure rates and content

    Start close to the official game; adjust later. Our rates guide explains common settings.

  6. 6

    Test with friends

    Run a closed beta, fix crashes, then publish the connection steps.

A VPS, per Wikipedia, is 'a virtual machine sold as a service by an Internet hosting company'. It shares hardware with other customers, so performance can vary, but it is usually cheaper than an equivalent physical machine.

Costs, risks and common mistakes

Costs fall into hosting, protection, domain and website, and your own time. We do not quote prices here because they vary by provider and region, but the pattern is consistent: a test server costs close to nothing, a public one needs a stable host, and a popular one needs protection against floods of traffic. Our rates guide covers the in-game side of the numbers; budget for staff time as well.

Mistakes new operators make
MistakeWhy it hurtsFix
Mismatched client and server versionsPlayers cannot log in or see wrong itemsPublish the exact client build you support
No backupsOne bad update wipes every characterAutomate daily database dumps and test a restore
Selling gameplay advantages earlyEarly adopters leave and word spreadsKeep the shop cosmetic or delay it
Leaving default admin passwordsAccounts and the host get compromisedChange every default before opening
No staff planCheaters and griefers drive players awayRecruit moderators before launch

Security matters in both directions. Players worry about malware in custom launchers, and Jagex's stance on RuneScape private servers, as summarised by the RuneScape Wiki, cites 'the risk of malware and theft of personal information'. Publish checksums for your client, and keep the launcher simple. The safety guide lists what players check.

Launching and keeping players

Getting the server running is the easy half. Players need a website, a simple client download, clear rules and a way to report bugs. Operators who list on directories such as ours can use the list your server page; see also the community-building guide and the wipes guide before deciding whether progress will reset.

  • A public rules page that states what the shop sells and what it does not
  • One-click or one-page client download, with the exact version named
  • A status page or Discord channel for downtime announcements
  • A written wipe policy, so players know whether progress is permanent

Run your own vs join an existing one

Run your own

  • Full control over rates and rules
  • You carry hosting, security and staffing
  • Takes weeks before the first player logs in
  • Legal exposure is yours

Join an existing server

  • Playable within an hour
  • Established population and staff
  • Less control over rules
  • Still check safety and terms
Terraria default port
7777

Forward it for internet play

TrinityCore 3.3.5 client build
12340

3.3.5a, from its README

rAthena database
MySQL/MariaDB 5+

Per its README

Frequently asked questions

Is it legal to make a private server?

It depends on the game, the publisher's terms and your country. Some games permit community servers; others forbid unauthorized servers that emulate the service. This is not legal advice, so read the terms and ask a lawyer before running a public server.

What do I need to make a private server?

You need server software that matches your client version, a database, a machine to host it, a network setup with open ports, and a way to share the client. Which software depends entirely on the game.

Can I run a private server on my own PC?

Yes for testing or small groups, for example a Terraria dedicated server with port 7777 forwarded. Public servers usually move to a rented VPS or dedicated machine so they stay online without your PC.

Which games are easiest to host?

Games that ship dedicated server software, such as Terraria, Minecraft and Rust, are the easiest. FiveM is also approachable with its txAdmin setup. Emulated MMOs take far more work.

How long does it take to build one?

A Terraria or Minecraft server can run in an afternoon. Open-source MMO emulators typically take days to weeks to configure and test. Building from scratch can take months.

Sources and further reading

PE

PrivateServers.com Editorial

Guides written and kept up to date by the PrivateServers.com team, based on how players actually choose, join and stay on private servers.