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MTA:SA vs SA-MP: Differences, Status and Which to Choose

Multi Theft Auto and SA-MP both add multiplayer to GTA San Andreas, but they differ in language, upkeep and server style. Here is how to choose.

PrivateServers.com Editorial Published October 15, 2026 7 min read

Two mods, one game

Grand Theft Auto: San Andreas has two long-running online mods: Multi Theft Auto (MTA:SA) and San Andreas Multiplayer (SA-MP). They look similar from the outside, since both let you join a community server in San Andreas, but they are separate projects with different code, languages and upkeep. If you want to play on MTA, start from the Multi Theft Auto server list.

The comparison is also changing, because a third name, open.mp, now sits alongside SA-MP. The short version of the current picture is captured in one recent overview, and the sections below unpack each part of it with sources and plain-language notes on what each difference means for players.

“SA-MP froze a decade ago, open.mp picked it up, and MTA:SA never stopped.”
— GTA Intel, San Andreas multiplayer overview

Side-by-side comparison

MTA:SA, SA-MP and open.mp at a glance
MTA:SASA-MPopen.mp
Scripting languageLuaPawnPawn
Project statusActively maintained; stable release 1.6.0 dated 16 June 2023 on WikipediaClient frozen; last official release 0.3.7Ongoing development; RC1 in January 2023
Licence and originGPLv3 since 21 November 2008, source on GitHubBuilt by Kalcor and the SA-MP team, who stepped back from developmentIndependent open-source rewrite on GitHub
Typical strengthRacing, freeroam and custom gamemodesMostly roleplay serversRuns existing SA-MP servers and scripts
Server listingIts own master serverSA-MP master serverLauncher with built-in browser

Note that the status and focus rows come from an overview article and Wikipedia rather than from the projects themselves, so treat them as a summary of the scene, not a promise about the future. MTA's own site lists roleplay, racing, deathmatch and zombie modes among its features.

Scripting: Lua versus Pawn

The language matters mostly to server owners, but it shapes what players see. MTA scripts are written in Lua and packaged as resources that can contain scripts, models, textures and collision files. Resources can run on the server, the client or both, and the client downloads them when you connect.

SA-MP and open.mp use Pawn instead. open.mp is described as fully backwards compatible with SA-MP, so existing Pawn gamemodes and AMX scripts are meant to run on it without modification. That is the main reason it is pitched as a continuation rather than a competitor.

What you need to play

Both mods extend your own copy of the single-player game. MTA's client manual asks for a clean installation of GTA: San Andreas version 1.0, American or European, with no modifications, installed before MTA. GTA Intel reports that none of the three projects work with the 2021 Definitive Edition and that new players mostly cannot buy version 1.0 through official channels, since Rockstar delisted the originals in October 2021.

Before you pick a project
CheckWhy it matters
Game versionAll three need the original version 1.0 executable, not the Definitive Edition
Clean installMTA asks for an unmodified GTA: San Andreas before the client is installed
Install folderInstall MTA outside the game folder and outside cloud-synced folders such as OneDrive
Source of the clientDownload only from the project's own site, not from mirrors

Our safety guide covers the download and donation checks that apply to both ecosystems.

Key dates

Milestones from the sources used here
DateEventSource
22 January 2006The San Andreas version debuts as Race, with a networked racing mode and map editorWikipedia
2 January 2008First Deathmatch Developer PreviewWikipedia
21 November 2008MTA goes open source under GPLv3Wikipedia
October 2021Rockstar delists the original GTA III, Vice City and San AndreasGTA Intel
January 2022open.mp semi-public betaGTA Intel
January 2023open.mp Release Candidate 1GTA Intel
16 June 2023MTA 1.6.0, the latest stable release listedWikipedia
San Andreas servers (2016 figure)
3,000 to 4,000

cited by Wikipedia from Rock Paper Shotgun, may be outdated

Monthly players (2016 figure)
600,000+

same source, likely out of date

Busiest servers (2016 figure)
200 to 1,000

average players online

Treat the player numbers as a historical snapshot. GTA Intel puts current MTA numbers in the low thousands across a smaller set of long-running servers, and lists a few hundred active SA-MP servers on third-party trackers, so exact populations are hard to pin down.

Server styles in each scene

MTA is not only a roleplay platform. Our directory splits its servers into roleplay, racing and minigames and DayZ-style survival categories. Examples include a Turkish voice roleplay server, a Polish RPG community, a long-running street racing gamemode and a DayZ-style zombie mode with its own installer.

Examples from our MTA directory
ServerStyleLanguage
Janti RoleplayRoleplay with crime and police careersTurkish
ProjectRPGRPG gamemode with forum and Mumble voice serverPolish
SAES:RPGCops and robbersEnglish
Need For Speed: San AndreasStreet racing and tuningEnglish
TOP-GTA DayZDayZ-style survivalEnglish and Russian regions

One practical note: some projects, such as the DayZ-style mode above, ship their own installer or launcher. Only run installers from the project's own domain and scan them first, because MTA itself does not require a server-specific download to join most servers. For a list of every verified option see Multi Theft Auto: San Andreas servers. If you are looking at GTA V instead of San Andreas, the equivalent scene is FiveM.

Getting started on MTA

  1. 1

    Install a clean GTA: San Andreas 1.0

    The client manual asks for the American or European version 1.0 with no modifications.

  2. 2

    Download MTA:SA from multitheftauto.com

    Run the installer and accept the GPLv3 licence. The Game Client component is enough for multiplayer.

  3. 3

    Choose an install folder

    Pick one outside your San Andreas directory and outside cloud-synced folders such as OneDrive, then point the installer at your game folder.

  4. 4

    Launch and browse servers

    Open Browse Servers, refresh, select a server and click Connect. The server's address can be reused later through Quick Connect.

A step-by-step version of this process is in the how to join a private server guide, and the server rates and wipes explainer helps decode terms such as slots and premium perks.

Which should you choose?

A practical decision

Choose MTA:SA if

  • You want racing, freeroam, DayZ-style or custom gamemodes
  • You want a project that is still actively maintained
  • You are happy to join servers in other languages
  • You want Lua resources to download automatically

Choose SA-MP or open.mp if

  • You are following a specific Pawn-based roleplay community
  • You want your existing SA-MP scripts to keep running
  • You want a launcher with a built-in browser (open.mp)
  • Your community already lives there

GTA Intel recommends open.mp for new setups that need compatibility with SA-MP servers, and MTA:SA for racing, freeroam or content-driven play. Whichever you pick, community is the real deciding factor, and it is worth joining the Discord or forum for a few days before committing to a donation shop or a long character story: a server with active staff and players beats any technical advantage. The guide to choosing a private server walks through the checks, and the glossary covers terms such as gamemode and resource.

Where to go next

Frequently asked questions

Is MTA better than SA-MP?

Neither is better for everyone. MTA uses Lua, is actively maintained and leans toward racing, freeroam and custom modes. SA-MP is frozen at version 0.3.7 but has a large Pawn-based roleplay scene, and open.mp continues it. The best choice depends on the community you want to join.

Can MTA run SA-MP scripts?

Partly. The MTA amx module is documented as running unmodified SA-MP 0.3.7 gamemodes on MTA 1.6 and later servers, with high compatibility. Several features are not implemented, such as custom SA-MP objects and some NPC functions, so some scripts will behave differently.

Is SA-MP still active?

The official SA-MP client has not seen a meaningful update since version 0.3.7, and a planned 0.3.8 was cancelled, according to GTA Intel. The master server still runs, and open.mp, an open-source continuation, is still in development.

What is open.mp?

open.mp is an open-source continuation of SA-MP that is described as backwards compatible, so existing Pawn gamemodes and servers can run on it. It reached a semi-public beta in January 2022 and a first release candidate in January 2023.

Which GTA San Andreas version do I need?

MTA's client manual asks for a clean installation of version 1.0, American or European. GTA Intel says all three projects need the original version 1.0 executable and none work with the 2021 Definitive Edition.

Sources and further reading

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