What Travian Legends is
Travian: Legends is the name of the current official edition of the browser strategy game from Travian Games. You start with one village, grow wood, clay, iron and crop production, train troops and join an alliance, and a round ends when someone completes the Wonder of the World. It is the game that independent servers copy, change or speed up, so understanding it makes the choices on our Travian private servers page easier.
This guide covers the round structure, tribes, version history and monetisation of the official game, then shows how private servers differ. It is based on Wikipedia and on the pages of the servers themselves, because Travian's own help pages were not available to us when we checked.
“The first player to build their World Wonder to level 100 is declared to be the winner of the round.”
How a round works
Wikipedia describes normal rounds as running for months: Wonder of the World plans are released into Natar villages after about 200 days, and coalitions then race to build and defend a Wonder. Natars are the non-playable tribe that holds the central area, and they attack Wonder villages every five levels until level 95 and after each new level beyond that. Artefacts, reintroduced in update 3.5, give bonuses to whoever holds them.
- Days before Wonder plans appear
- About 200
- Wonder level that wins
- 100
- Playable tribes on classic servers
- 3
Normal rounds, per Wikipedia
First to complete it
Romans, Gauls, Teutons
Rounds are short on private servers by design. A high-speed server compresses the same sequence into days or hours, which is why speed multipliers matter more than any other setting. Our speed servers page groups them and the glossary defines the terms.
Tribes in Travian Legends
| Tribe | Added with | Notes from the sources |
|---|---|---|
| Romans | Original game | Powerful but expensive troops |
| Gauls | Original game | Fast troops and merchants |
| Teutons | Original game | Cheap, weak troops and high-capacity merchants |
| Huns and Egyptians | Fire and Sand expansion | Later available on all international servers |
| Spartans | Glory of Sparta expansion | Added later still |
| Vikings | Northern Legends, spring 2025 | Described as temporary |
Natars and Nature are the non-playable tribes: Natars control the centre and Wonder villages, and Nature animals sit in oases. Fan guides disagree about which tribe is best for beginners, and some of the beginner pages that appear in search results describe Travian: Kingdoms, a separate game with its own support site, so do not assume their numbers apply to Legends.
How the rules changed over time
| Date | Release | What changed |
|---|---|---|
| Sept 2004 | Original game | Released; Wikipedia's infobox gives 5 September |
| 12 March 2005 | Version 2 | Second version |
| 30 June 2006 | Version 3 | Adds annexable oases and heroes, per Wikipedia |
| Feb 2009 | Update 3.5 | Reintroduced artefacts |
| 22 Oct 2009 | Update 3.6 | Made several Plus-only features available to free users |
| Feb 2011 | Version 4 | Announced July 2010 and released February 2011 |
Most private servers pick one of these rule sets and keep it. Our pages for T3.6 classic servers and T4.x servers separate them, which is useful because the version decides whether you get heroes, oases mechanics and extra tribes.
Gold, Plus and why private servers exist
Wikipedia says Travian was financed early on by players upgrading accounts with Travian Plus and by web banners, and that Gold later replaced Plus on most servers. It adds that Gold allowed players to directly influence the game mechanics, for example by increasing production or finishing builds immediately. That history is the main reason players look for alternatives: free gold, different speeds and no payment pressure.
| Server | Rules stated on its site |
|---|---|
| GoTravSpeed | T3.6 and T4.6 worlds under one account; new T4 worlds open every Saturday at 08:00 GMT; start gold ranges from 50 on the x50 T4 worlds to 5,000 on the Pvp and Slow worlds |
| SS-Travi | MEGA x1,000,000, VIP x200 and PRO x1,024 (both labelled T4.4), Elite x50,000 and a x8 Tournament server advertising a 60,000 gold prize |
| TravianZ (open-source project) | Targets Travian T3.6 with configurable features; version 11 adds Huns, Egyptians, Spartans and Vikings and a T4-style hero system |
Reading a server page like a Legends player
Because the official game is slow and detailed, the quickest way to judge a private server is to compare its page against what you know of the original. Each line below maps an official concept to a setting you can check before registering.
| Official concept | Setting to look for | Why it matters |
|---|---|---|
| Round length and Wonder timing | Speed multiplier and when Natars or plans appear | Tells you whether the round lasts months, days or hours |
| Tribes | Which tribes are playable | Classic servers have three; clones such as TravianZ v11 list more |
| Heroes and adventures | T3.6 versus T4 label | T3.6 has no hero adventures; T4 and later add them |
| Gold | Start gold and what it can buy | Official gold affects mechanics, so free gold changes the balance |
| Beginner protection | Length in days | Stated lengths on listed servers range from one day to two weeks |
| Troop speed | Separate troop-speed multiplier | Some worlds list it apart from world speed |
- 1
Pick the version first
Decide between the T3.6 style and a T4-style world. The version limits which mechanics, such as heroes, exist.
- 2
Choose a speed that fits your week
Slow worlds suit diplomacy and long planning. Very high speeds finish quickly and favour players who can log in many times a day.
- 3
Read the gold policy
If gold is free or granted at registration, note how much and whether it can speed builds or training.
- 4
Check activity
Look for recent news, a changelog with dates and a live player count. A server with no dated updates may have stalled.
None of this replaces reading the rules page. Our glossary covers terms such as rounds, wipes and revisions, and the server wipes post explains why a finished round simply starts again.
Official versus private: what to expect
Choosing a path
Official Legends
- Rounds run for months, with Wonder plans around day 200
- Gold is a premium currency that affects game mechanics
- One publisher, one rule set per round
Private servers
- Rounds can finish in days on speed worlds
- Gold often given at start, such as 50 to 5,000 on GoTravSpeed worlds
- Rule set varies: T3.6, T4.x, or hybrids
Some private servers deliberately track official changes. GoTravSpeed's changelog records a fix about wounded troops in the hospital, quoted below, which shows how a server can follow Legends mechanics without being the same game.
“Wounded troops no longer consume crop while in the hospital, matching Travian: Legends”
To compare how the experience changes with speed, read our post on server rates, and when you are ready to pick one see how to choose a private server and private versus official servers. Server availability is checked on the status page.


